Try and Try Again – Part
II, In 3D …...February 2008
In the January column,
we examined two products that seem to be in the “try and
try again” category, namely the e-book and the tablet computer. Then
recently, I came across an announcement that literally shouts to
be added to this category – the formation of a consortium
to promote 3D for home entertainment. Can it be? Will
we soon be watching TV in our homes in 3D?
About fifty years ago, there was an attempt to introduce 3D movies
in theaters. After the initial burst of enthusiastic publicity,
the technology did not succeed. The need for polarizing glasses,
the resulting eyestrain, and the artificiality of the “doll
house” effect from the stereoscopic images, made 3D movies
a one-time novelty. Audiences found the 3D experience to
be more of a distraction than an enhancement to an immersive viewing
experience. For movies that had a serious story line, the
3D effect turned out to be more of a distraction than a way to
be further drawn into the story. That is not so surprising
given that the addition of two-view stereo creates conflicts within
our visual system due to the lack of corresponding depth-of-focus,
eye accommodation, and head-movement simulation.
Is there something different in today’s display technology,
or in our viewing habits, that would lead to a success after fifty
years of hibernation?
The fundamental technology for producing stereo images has not
changed all that much in the last fifty years. We still need
to use polarizing glasses for a reasonably realistic effect. The
auto-stereoscopic viewing systems that claim not to require polarizing
glasses are really not very good. They truly are still in
the novelty category. And the stereo effects are still limited
to only a single viewing plane that does not take into account
our eyes’ accommodation for objects at different distances,
nor for the parallax shifts as we change our head position.
If the technology for producing what we wishfully call 3D has
not changed, then what could possibly be the reason for thinking
that there is a market for 3D home entertainment?
The answer may lie in broadening what we usually think of as “watching
TV”. What is new that didn’t exist fifty
years ago are computer games and other computer generated images. When
playing computer games, the fundamental premise is already an artificial
environment. So the addition of a 3D effect that is
only a rudimentary imitation of reality can be quite acceptable. This
could work especially well for games such as those produced by
Nintendo that allow the user to interact with a hand-held wand
that simulates the playing of a tennis match or the swinging a
golf club.
However, reading the announcement for the 3D Home Entertainment
Consortium, I did not detect the recognition of this new direction. As
best I could tell, the stated purpose was primarily developing
standards and methods for the distribution of conventional movie-style
entertainment, but in 3D. Oh well, the good news is
that it really does not matter. Consumers will decide what
they like and how they will use 3D technology – or not. From
a consumer standpoint, it will be perfectly acceptable if the 3D
technology is pushed by the conventional movie industry and then
Nintendo or someone else quickly adopts it for computer games. The
movie industry may not be so enthused about the lack of use for
what they hoped would be a new market, but consumers will be happy
to have a new display technology at their disposal.
For playing computer games, having to wear polarizing glasses
while holding a wand is really quite acceptable. The approximate
3D effect produced by a two-view stereo image may also be acceptable
for watching other content that is computer created and inherently
artificial. But for the typical movie where the story line
should be the predominant focus, it seems that we have nothing
to offer today that is different from the failures of fifty years
ago.
For those of you who think that 3D is the next generic viewing
experience, I would be interested to hear your thoughts of how
and why that will happen. In the meantime, I will be
just as happy to see our rudimentary 3D display technologies enter
the home entertainment scene through computer games, flight simulators,
and other such “unreal” images.
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