Santa Claus
and the 3-D Disconnect…
3-D is coming! 3-D is coming! We’re finally
going to have all of our movies in 3-D! At least so
goes the self-serving promotional excitement among some display
industry forecasters as well as entertainment industry gurus. But
didn’t we go through all of this once before about fifty
years ago? What’s different this time?
Is the quality of the images so much better? Is polarization
technology now so superior? Yes, the projected image quality
is better, and no, polarization technology has not changed much
at all.
However, there is one very interesting change that does create
a new opportunity for stereoscopic 3-D. The advent of computer
generated images and entire movies that no longer resemble the
Disney-like cartoon movies of forty and fifty years ago is a major
driving force for exploring 3-D effects. As computer
generated images become more and more realistic, adding a 3-D effect
can perhaps enhance our viewing experiences even further.
But what about truly realistic 3-D movies and having those become
the standard fare for viewing rather than a novelty feature that
shows up in only a few “I’ve suspended my reality” movie
experiences? Well, that’s where we run
into trouble.
In
an earlier column that I wrote for the June 2006 issue of Information
Display magazine, I made the rather audacious prediction that, “Truly
realistic 3-D such as needed to create a believable virtual-reality
experience, is at least 25 years away for single viewers and perhaps
50 years away for multiple viewers – and that is at the unlimited
cost level.” Actually, the first time that
I made this assertion was roughly four years earlier, so we are
now probably only 20 years away from fulfilling at least the first
part of my prediction. With all the recent excitement about
3-D, what could I have been thinking? Have I lost my touch
with the interesting new developments in stereoscopic viewing? Well,
no, I don’t think I have, but that is not the reason for
my perhaps pessimistic conclusion.
This was all brought home to me once again at the most recent
meeting of the Pacific Northwest Chapter of SID. The presentation
was by Brian Schowengerdt from the University of Washington. He
and his group are doing research into what it will take to produce
a 3-D image that begins to replicate how our visual system interacts
with the world around us. And unless we understand and properly
imitate this image acquisition process, there are problems created
that go way beyond a less-than-fully-realistic visual experience.
For good reasons -- some going back to our caveman days -- our
visual systems have developed to tell us a lot more than just what
our immediate environment looks like. For example, our visual
system works with our two other senses to tell us what is moving
and whether we are part of that motion or not. In a complicated
process, it also tells us what danger may be lurking close by or
further away. This is accomplished not only by the stereoscopic
effect of seeing with two eyes, but also by what is in focus and
what is out of focus, and how that corresponds to what our eye
muscles are doing to position our eyes at the correct angle to
focus on a given object. And then of course our head position
and slight movements that we make add to the data stream that our
brains are continually processing. The problem is that if
our sensory system senses a conflict, it goes into a conflict resolution
mode – typically by responding in ways that we don’t
find very enjoyable. If the conflict is slight and persistent,
it may react mildly by giving us a headache. If the conflict
is sudden, it reacts by making us nauseous.
I posed the question to Brian why should we get nauseous if we
have a visual disconnect. His explanation is that this was
built into us during our early evolutionary days when signs of
dizziness meant we had eaten something poisonous and, therefore,
our bodies were set up to get rid of the poison. So, as far
as our visual sensory system is concerned, a 3-D movie that only
presents a stereoscopic view is not going to be acceptable for
anything more than a novelty experience. It cannot “look
right” because the focal planes are all at infinity and as
objects move in and out of the scene our eyes get all conflicted
by the lack of focus changes and eye directional accommodation
errors. For most of us, the disconnect is not bad enough
to make us nauseous, but a headache is certainly not out of the
question, and the feeling that we were in a “spacey” and
unrealistic environment will be a typically minimal reaction. I
have also heard this called a “dollhouse” effect or
a diorama-like effect.
If the conventional approaches to stereoscopic 3-D are unlikely
to be successful then is anything on the horizon that is likely
to make my seemingly pessimistic prediction come true? The
work that Brian’s group is doing at the University of Washington
may provide for the first inklings of future success. They
are doing research on a laser-based system that projects an image
onto the retina. For each part of the image the correct focal
distance is generated and the viewer sees the scene with the objects
in their correct focal planes. (This work is described in
more detail in a paper published in the Journal of the SID,
14/2, pages 135–143). Therefore, we may finally
be on the path to truly realistic 3-D that will be adequate at
least for single viewers.
Realistic 3-D that can be enjoyed by a large audience would indeed
be a wonderful Christmas present from Santa to the display community. However,
it seems that we will have to set our sights at a more modest level
and first get to where we can present realistic 3-D images to single
viewers. That may not be such a bad place to start with the
clamor for evermore exciting video games. Gamers will appreciate
the single viewer experience – especially if it does not
make them sick or give them headaches after many hours of intense
use.
There are exciting opportunities in 3-D and the creation of realistic
images. We just need to get beyond the notion that high quality
stereoscopy is all it takes to make this happen. And that’s
actually a really good thing -- because it will allow us to take
advantage of innovations that go well beyond what we conceived
over 50 years ago. Could there be any better Christmas present
that we in the display community could ask for from Santa this
year?
If you have thoughts on this topic or others, or would just like
to tell me if Santa was good to you this year, you may reach me
from this site, directly by e-mail at silzars@attglobal.net,
by telephone at 425-898-9117, or by sending me a fax at 425-898-1727. And
with this, I wish all of you the happiest of Holiday Seasons and
the very best in the coming year.
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